Handouts: Timothy Chan's O(n log h) algorithm handout;
Melkman's convex hull algorithm (online)
9/18/08: Conclude convex hull discussion; Geometric Primitives
See the powerpoint slides.
Remarks about CH in higher dimensions: overview of methods of gift-wrapping, divide-and-conquer. Demo of applet showing 3D CH computation.
Paradigms summary: algorithmic methods, hot topics, current trends in CG
Discussion of primitive (predicate) computations: cross products,
area of triangles and polygons, "Left", "LeftOn", "Between", "IntersectProp",
etc. See Chapter 1 of O'Rourke, from which I made
SLIDES